(1-12 with included variants)

Game Length


Gamer Age


Gamer Style


COGZ is a mad scientist strategy board game set in the steampunk era, where someone has broken the mad professor’s chromatic cogtraption!

You are a cognizant cogineer trying to repair the broken cogtraption before the professor returns. The other cogineers all seem to think they have the superior cognition needed to rebuild the chromatic device. It’s time to prove you are the true cogineer genius!
Hurry! You recognise there isn’t much time to do this incognito before the professor returns with his cog-nac…

Chromatic cogtraption (n): the mad professor’s elaborate device that investigates colour.
Cognizants (n): people being aware of; having knowledge.
Cognition (n): the mental process of acquiring knowledge; perception, intuition, reasoning.
Cogineer (n): a player of COGZ.
Cog-nac (n): a type of drink, high in brass, useful for reducing lucidity.


RAEZ does not pay for reviews. You can read the full reviews at the link at the end of each review.
These reviews are from the basic COGZ game with a Version 5 prototype.


Cogineers are all swapping segments of the broken cogtraption to repair it. As long as the segment is different, cogineers gain cognition (game points) for doing so. When a mechanism is repaired fully it can no longer be modified by the other cogineers who all have their own agenda for repairs. There is bonus cognition and bonus turns to be awarded for clever repairs as well.

COGZ is a very simple game though it hides a huge amount of strategic depth which is normally discovered as cogineers gain experience.


“The best way to learn COGZ is to play the game. I’ve included the COGZ rules below, a video on game setup and game play. I’ve even included the COGZ trial research Print and Play so you can perform test analysis with your laboratory.”

COGZ Rules Download


Download the latest COGZ Rules PDF here.

COGZ Trial Game Download


Subscribe to RAEZ Announce list and you will receive a link to download the COGZ Trial Research Print and Play.

COGZ Variants Included

The retail copy of COGZ includes 8 variants in a second rule book. These variants add new ways to play the game and new strategies and possibilities to master.

Collaborative Cognizants

A team variant for COGZ with 2 or 3 player teams.


A tournament variant for COGZ with any number of players.

Co-ogperation Blitz

A 7-12 player variant with a faster play style.

Cogineer Arch Nemesis

A cooperative variant with all the regular cogineers trying to defeat their Arch Nemesis.


3D board variants for different numbers of players.


12 single player variants to try to equal or beat the par score.


A series of cogtraption variants for different numbers of players.

Cogineer Academy

Advanced technique variants that can be played together or added to the other variants.

Version5 Game Setup and Game Play


RAEZ welcomes all members of the public to join their laboratories into the COGZ community and get involved in these collaborative research undertakings.


Mensa Endorsed

COGZ has been tested by Mensa Members from a number of countries and has been endorsed by the High IQ Society Mensa®.

The Mensa name and logo is registered and owned by Mensa.

Colour Blind Tested

COGZ has been heavily tested with Colour Blind people with various visual impairments and optimised to be accessible to the common colour blind limitations.

Variants Included

COGZ included a book of variants. Tournaments, Team play, Different board layouts, 3D board setups and increase player range from 1-12 players.

Free Shipping

COGZ has free shipping to any international destination. It will also include VAT in Europe and GST in Australia.

Multiple Languages

COGZ has been translated into multiple languages. The latest rules can be downloaded from the download section.

COGZ Playtesting History

  • GenghisCon

  • SwanCon

  • WaiCon

  • PAX Aus

  • BorderCon

  • Good Games St.James

  • Tactics

  • WABA Mt Claremont

  • WABA Thornlie

  • DecembaCon

  • Let’s Make Games

  • Perth Games Festival

  • Play-Up Perth

  • Games Laboratory

  • RAEZ In-house

  • Global Game Jam

  • Burning Man

  • Blazing Swan

  • Sasquatch

  • Mensa Australia

  • Mensa Members in Japan

  • Mensa Members in England

  • NatCon

  • Euro Games Fest Melbourne

  • Toy & Games Expo

  • GOG

  • Billabong Games

  • Myriad Cafe


Game Box

Rule Book

Variant Book (8 Variants)

Drawstring Bag (Foil Printed)

Tiles (70)

Score Boards (6)

Cognition Nuts (12)

Scoring Tokens (24)

Game Gadget (4-boards)

Interscrews (4-solid brass)

Version5 Components

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LUDICROUS COGZ will be one of the largest production board games ever created.

This edition is intended for Conventions, Gaming Clubs, Corporations, Schools, Universities, Government Bodies, and Crazy Individuals. Each LUDICROUS COGZ is individually created and will have customisation and branding options. All features of the standard COGZ apply to the ludicrous version.

Explaining Ludicrous COGZ via Memes

LUDICROUS Production

LUDICROUS COGZ is created on specialised card board. It is light weight so it can be handled by children. It is also heavy duty and can not only support the weight of an adult but also the weight of a car. This is appropriate if you have players who wish to utilise steam powered Mechs. The surfaces will be laminated to last exceptionally well and the game is even sprinkle proof though we wouldn’t recommend taking it diving.

Ludicrous Dimensions in glorious Imperial


BOX: 481/250 Links by 27/625 Chains (distance between two cricket wickets) by 125/508 Fathoms deep. In boring metric: 870x870x450mm.
TILE: 319/20 Links2. In boring metric 400x400mm.
(this has an area 1050% larger than regular COGZ. You can play a 6 player game of COGZ on a single Ludicrous Tile)

Box Volume: 89 Gallons + 7.9266 Pints. (this could hold 116 copies of regular COGZ)

Tactical COGZ

Not so tactical plotting